Welcome to the Age of Holographs

Up close with the HoloLens, Microsoft’s most intriguing product in years

We just finished a heavily scripted, carefully managed, and completely amazing demonstration of Microsoft’s HoloLens technology. Four demos, actually, each designed to show off a different use case for a headset that projects holograms into real space. We played Minecraft on a coffee table. We had somebody chart out how to fix a light switch right on top of the very thing we were fixing.

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UX Without User Research Is Not UX

Summary: UX teams are responsible for creating desirable experiences for users. Yet many organizations fail to include users in the development process. Without customer input, organizations risk creating interfaces that fail.

A website’s (or product’s) success depends on how users perceive it. Users assess the usefulness and ease of use of websites as they interact with them, forming their conclusions in seconds—sometimes milliseconds. 

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Control VR Gloves Warp Your Fingers into Virtual Worlds

$350 device tracks your arms and hands with military-designed sensors

New technologies such as Google Glass and Oculus’ Rift headset are making it easier than ever for us to get our heads into augmented and virtual realities. But while we get our heads into these alternate worlds and use our eyes to check our emails, surf the internet, even destroy enemy starfighters with a spiral of missiles, our hands are left behind in the real world. 

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The What, Why and How of User Personas

One of the few proven ways to be successful in any business is to understand your customer’s needs and deliver quality products or services that satisfy those needs in the best way possible. Yes, it does sound too bookish but the truth is knowing your end user is the kernel of a customer-oriented business model.

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Oculus Rift Will Finally Go On Sale To Consumers Next Year

Image: A man tries the Oculus Rift headset at Facebook’s F8 conference.

An Oculus Rift virtual reality headset for consumers could go on sale next year, a company representative told Business Insider at Facebook’s F8 developer conference today.

Management at Oculus VR, the Irvine, Calif.-company that Facebook bought for $2 billion earlier this year, will be “disappointed” if it doesn’t have a headset available at retail for ordinary people by 2016, according to an Oculus spokesperson. 

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Study Reveals Real Reason Behind Gaming Aggression

A new study has revealed that gamers are more likely to experience feelings of aggression from playing a game when it is too difficult or when the controls are too complicated to master.

In comparison, the research found there was “little difference” in levels of aggression when the games themselves depicted violence. Overwhelmingly, the deciding factor was “how the volunteers were able to master the electronic game after 20 minutes of play”. 

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This Video Game Knows When You’re Scared–And Gets Scarier

The director behind the innovative video game Nevermind tells us why biofeedback is the new frontier in gaming.

In the future, horror games will know when you’re scared. And then they’ll get scarier.

Proof: the currently-in-development horror-adventure game Nevermind, which just launched a Kickstarter campaign last week. The game pairs classic first-person exploration with biofeedback data from a heart rate monitor in order to tell when you’re scared and turn up the horror.

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A Football Fan’s Take on the Xbox One

If you love the PS4 and can’t stand Xbox stuff, enjoy your romance. While I will make some references to both machines, it is not meant to be derogatory but informative.

BLUF (Bottom Line Up Front) – The Xbox One is a great machine with a ton of potential. It will eventually realize said potential but for now it’s good and borderline annoying at times. That time will shrink considerably depending on the release dates of the games you want to play. 

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From Myst to GTA V: Rockstar Nails the Branching Narrative

What stands out about the latest release in the Grand Theft Auto series is the overwhelming size of the game’s map and storyline. However, after playing the game for a while, it becomes apparent that Rockstar Games has done an excellent job at balancing the game by utilizing multiple characters to provide just enough open-endedness for players to explore, while also constraining in-game activities with careful narrative design to keep engagement high during gameplay. 

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Crossing the UI Rift with Oculus

Virtual reality opens the doors to a new era for user interface design. Oculus VR speaks to Develop about its opportunities

Virtual reality doesn’t present user interface design with its first opportunity for transformation.

The dawn of 3D long ago afforded games makers the prospect of moving beyond flat heads-up-displays and conventional menus. And when mobile gaming finally realised its potential with the arrival of smartphones, those charged with implementing UI had a chance to establish the new standards of the virtual gamepad. 

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